A critical issue causing texture networks connected to the diffuse slot of specific materials to get deleted on scene activation is resolved.Raytraced and Tri-planar textures are not supported This affects most procedural patterns and textures with custom UV placement configuration. Differences between the rendered result and the viewport preview may occur due to the fact that only the texture confined within the 0 to 1 UV square is baked. In this mode complex texture networks are baked to a single image used as a viewport preview. A new ‘Bake’ texture binding mode is implemented.Procedural textures and corrections are disregarded. In this mode, a bitmap texture connected directly or indirectly to the diffuse material slot is used as the primary viewport preview. The behavior of the ‘Auto’ texture binding mode is restored to its V-Ray 6.10.03 state.macOS: Entering sleep mode no longer severs the communication between V-Ray and SketchUp.macOS: Fixed an error prompted by import of assets with auto-generated UI.An issue causing a crash after undoing and redoing a V-Ray Light creation during interactive rendering is resolved.Opening scenes with missing Cosmos or Enmesh asset files no longer leads to errors.Removal of a V-Ray modifier from a Scatter's guest no longer deletes all instance previews from the viewport.The VFB no longer prints a localization error when rendering for the first time in a new session.The Environment Background multiplier now affects the Sky texture's procedural clouds when rendered with V-Ray GPU.The Adaptive lights optimization no longer causes artifacts in scenes containing Subsurface Scattering materials.The V-Ray Log window now correctly filters errors not caused by V-Ray and no longer pops up for such encounters.
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